RUST Devblog 170/1

Опубликовано: 09 Август 2017
на канале: Rust Play
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Ore Minigame
MAURINO BERRY
I've finished the first version of the ore gathering minigame I mentioned a few weeks ago. I plan to iterate on this until we have something really fun, but it's better than what we used to have that's for sure. Here's how it works:

Nearby ores will display a shimmering hotspot. If you hit this hotspot you will gather resources at 150%. Each successive hotspot you hit will increase your gather rate to a maximum of 300%. If you miss, this bonus is reset to zero. It should be noted that you will not actually earn more resources, but by using skill and good aim you can harvest the ore faster than just AFK spamming a node infront of you.

The visuals for the hotspots are a little buggy: sometimes they're white instead of orange/white, and they will draw on top of viewmodels and grass. A more feature complete flare system for headlights and spotlights etc. will be implemented in the coming weeks, and then we can switch the visuals over to use that.

The nodes are affected by the sunlight, and are thus invisible at nighttime, unless you have a miner hat or candle hat equipped.
Moving forward, I plan to spawn hotspots off of ores, and perhaps on cave walls instead of the nodes you see in there. I'd also like to make it so when an ore stage changes it reveals multiple hotspots, and perhaps take the accuracy into account when awarding the finishing bonus. We shall see.

Enjoy!