Bradley Progress
MAURINO BERRY
I did a tonne of work on the Bradley this week. Sadly not enough to get it in game. I tightened up the physics and added patrol paths so we can plot areas to move between on the launch site. I did a bunch of AI logic for speeding up and slowing down when approaching tight turns to keep it on track. I also implemented the first bit of the weapons systems including the main cannon. Check out some media from this week:
The suspension isn't perfect, nor is the track movement, but its good enough for me to forget about. I'm working on getting a MVP out and we can improve it from there. Stay tuned!