Viewmodel Animations
This week, I managed to go through the m249, semi-auto rifle, SMG, revolver and a few other weapons making sure to fix any clipping issues I spot as well as tweak the animations to feel more weighty. I also addressed any viewmodels that had particularly poor wrist deformation.
There’s just a couple more viewmodels left to do and once I’ve done them all, I’ll be moving onto improving the animal animations.