This video will show you how you can take an animated asset, package it into a blueprint, and then use collision to trigger animations inside of Unreal Engine. This method will work for regular assets running in game mode, but we will specifically show you how you can use these assets inside of Sequencer to then render out of the Movie Render Queue.
https://www.cartandhorse.studio/
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00:00 - intro
02:05 - blueprint setup
08:21 - level trigger
09:09 - hot fix
09:30 - testing animation
11:13 - second example
12:32 - animation adjustments