It's time to start expanding the Player table to include the x and y coordinates. Let's add these to the table, update our models and spawn the player in the right place in GameMaker Studio 2.
00:00 Intro
01:00 A better way to get the ID
01:52 Altering our Player table
04:15 Creating test data
05:23 Reading the new properties
09:39 Testing
11:08 Outro
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