GameMaker Studio 2 Databases - Part 6 - Saving Player Coordinates

Опубликовано: 25 Май 2022
на канале: GravityShift Games
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Last time we made sure that player coordinates would be read as we spawned our player object into the room. This time, let's save the current player coordinates when we leave the room.

00:00 Intro
00:40 Adding the PUT endpoint
04:28 Testing via Postman
07:43 Update via GameMaker Studio 2
05:23 Testing
18:53 Outro

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