In this video we show a breakdown of how we built a custom light rig using lights, materials and blueprints. This was setup in a way that mimics design tools built in Cinema 4D using User Data and Xpresso, but for Unreal!
We also cover how you can setup your blueprints to be animatable in Sequencer using the Construction Script, but also have your keyframed animations render out into the Movie Render Queue.
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00:00 - Intro
01:27 - Overview
03:24 - Construction Script Overview
06:33 - Controls Setup
08:29 - light setup
10:14 - Range Mapping & Light Color
11:58 - BP Material Setup
14:56 - Bring into Sequencer
16:12 - Branching for Movie Render Queue