DEMO Godot shader: Dissolve effect using the grid

Опубликовано: 02 Декабрь 2023
на канале: Pixezy
885
45

It looks very simple, besides the random function is really a hash, and the effect looks repeated on all the walls so I will have to pass a unique seed value to the shader through GDScript. Then I'm going to combine it with several effects, for example making a hole in the wall and also with this one:

   • demo ripple  

PATREON:
  / pixezy  

TAGS
#godot #godot4 #shaders