This tutorial comes from Uniy from years ago. But I found it visually very attractive. It is very simple, maybe what is really interesting is to use the space of normal vectors to load textures, it is something I had not used before.
It also helps me to better understand the concept of the hexagonal sphere to be able to do the effect I have in mind, which requires baked pivots.
DOWNLOAD FILE (SUPPORTER)
/ hexagonal-sphere-107046503
#godot #godot4 #shaders