Continuation of the cut-off video: • Cut-off shader Godot 4
Now we see how to cover the geometry in 2 simple ways.
The third method of covering the geometry using Raymarching is still pending, I didn't include it here because it would take me a long time to explain it. In the next tutorial.
Help to keep this channel active, you also have access to the files used: / cross-section-85417232
HASHTAGS:
#godot4 #shaders #cutout #crosssection