Lossless Scaling's latest update now offers a 4x frame generation mode and claims support for Gsync. In this video I test both these features and give my thoughts.
Link to Lossless Scaling (not sponsored): https://store.steampowered.com/app/99...
Test system specs (ResizeBAR/SAM ON):
GPU: RTX 4090
CPU: Ryzen 7800X3D https://amzn.to/3Hkf7Qi
Cooler: Corsair H150i Elite https://amzn.to/3VaYqeZ
Mobo: ROG Strix X670E-a https://amzn.to/3F9DjEx
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SSD: Samsung 980 Pro https://amzn.to/3BfkKds
Case: Corsair iCUE 5000T RGB https://amzn.to/3OIaUsn
PSU: Thermaltake 1650W Toughpower GF3 https://amzn.to/3UaC8cc
Monitor: LG C1 48 inch OLED https://amzn.to/3nhgEMr
Keyboard: Logitech G915 TKL (tactile) https://amzn.to/3U7FzA9
Mouse: Logitech G305 https://amzn.to/3gDyfPh
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Camera Lens: Sigma 16mm f/1.4 https://amzn.to/36i0t9t
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Chapters:
0:00 Lossless Scaling update claims 4x Frame Generation and Gsync compatibility
0:40 Does it support Gsync now?
2:40 YouTube cannot show you variable refresh rate or high FPS content
3:31 What's the catch? #1 image quality artifacts from frame generation
4:17 Wait, how does this work exactly? Explain like I'm 5
4:58 Why does this have more image quality problems than DLSS FG or FSR 3 FG?
7:47 Catch #2- latency
10:03 Wait can you stack DLSS FG with LSFG? Yes! But don't
12:21 I personally wouldn't use LSFG in most games
12:34 But there are certain games where LSFG shines
13:22 In some situations it really does give the full 4x times the FPS
14:25 Controllers hide increased latency a lot better than mouse/keyboard
14:55 Thought's on image quality in Elden Ring
16:07 Some Final Thoughts
16:52 Lossless Scaling also does Scaling- it isn't just for frame generation
17:32 Key takeaways