Editing water pixels for a terrain renderer

Опубликовано: 08 Август 2019
на канале: Steven Gerick
20
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The terrain renderer I'm building is based on real data, but some data such as the location and shape of lakes is much lower resolution than the topography data I have. To fix this, I calculated the gradient of the topographic data and used this to manually edit where lakes appear, assuming that large flat areas in temperate areas correspond to lakes.