Speed sculpting "Spyro" in Blender.
0:00 Introduction
2:11 Reference images & Puref
10:15 Remesh and combining body parts
22:30 Automatic retopology
30:00 Multires modifier. Adding detail and baking displacement maps
40:00 UV unwrapping
42:30 Texture painting. Pointiness and ambient occlusions maps for extra detail.
50:00 Using Photoshop to quickly create roughness maps.
59:30 How to get the rig
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Links:
Chadwick Dusenbery - Artstation: www.artstation.com/artwork/YaLLQV
Instant Meshes: github.com/wjakob/instant-meshes#pre-compiled-binaries
PureRef: www.pureref.com/download.php
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If you'd like to learn more about creating cartoon characters like this in Blender, check out my "Character Design for Production" tutorial series - available on the Blender Market and Gumroad.
Gumroad: https://gumroad.com/l/kYajJ
Blender Market: https://blendermarket.com/products/ch...
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