How I made a Game Character in Unreal Engine 5

Опубликовано: 01 Август 2023
на канале: Frankie E
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In this video we go through the process of how to create an original game character in UE5.

Going through the full process from concepting, modeling in Zbrush & Marvelous Designer, texturing in Substance Painter and bringing it all into Unreal Engine 5.

Also, to ‪@3dscanstore‬ & Cave Academy for the amazing work they do with their easy to use and organized assets. Check out their sites for some great ready to use assets
https://www.3dscanstore.com/
https://caveacademy.com/

The Bazaar Scene
https://www.artstation.com/meshingun-...

#xgen #maya #autodesk #metahuman #metahumans #metaverse #zbrush #zwrap #ue5 #unrealengine #unrealengine5 #unreal #3dscan #maxon #marvelousdesigner #pureref

If you have any questions or would like any of the files for this project, shoot me a message on ArtStation or Instagram.

Big thanks to ‪@ajmw6734‬ for the beats, and my boy ‪@artofjhill‬ for the base mesh.

Join the Discord!
  / discord  

https://www.artstation.com/frank2223
  / animarch3d  

00:00 - Intro
00:10 - Concepting in PureRef
01:24 - Blocking out
05:18 - Intro to Marvelous Designer
08:20 - High res Details
10:30 - Making the Sword
12:45 - More High Res Details
13:25 - Modelling the Nose Chain
13:50 - Organizing the Low Poly & Retopo in Maya
16:40 - UV Mapping & Vertex Colour
20:50 - Starting in Substance Painter & Texturing
41:35 - Making the Hair in Xgen
44:26 - Using the Metahuman Assets
45:20 - Posing with Proxy Pose
46:23 - Starting in UE5
51:25 - Exporting the Groom
53:38 - Importing a Static Mesh
55:00 - Adding Marketplace Assets & Rendering