Developing Lobo, an Action-Adventure game in UE5.

Опубликовано: 01 Январь 1970
на канале: Dani Marti
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Embark on my game development journey as I craft my second commercial game, Lobo. This Action-Adventure title draws inspiration from The Last of Us and Diablo. From shaping characters and assets in Blender to adding texture in Substance Painter, and diving into the intricacies of Blueprints in Unreal Engine—watch as I breathe life into my vision. Join me on this adventure of creativity and coding!