Devlog 61 - Combat Token System, Comic Strip for Storytelling and much more!

Опубликовано: 18 Июль 2024
на канале: Dani Marti
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Hi everyone!
Welcome to a new devlog!
In this episode, I will show the progress made this past month. This update includes:
My token system for combat.
My solution for storytelling.
Using PCG for Level Design.
Improvements in the spectator camera.
New AI behaviors.
Headshots.
As you can see, there is lots of new stuff, so let's get started!

Links
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Tutorials:
‪@VisualTechArt‬ :    • Cross-Hatching material Post Process [UE5,...  
‪@HepnerKamil‬ :    • Hatching shader tutorial  
‪@azielarts‬ :    • Paint PCG! Using Textures and Landscape La...  

UI Material Lab:
https://www.unrealengine.com/marketpl...

How Games Stop Us from Going Beyond Map Boundary?
‪@BlaZe92‬ :    • How Games Stop Us from Going Beyond Map Bo...  

Wishlist Lobo on Steam:
https://store.steampowered.com/app/24...

Support Lobo on Ko-fi:
https://ko-fi.com/danimarti/

#ue5 #gamedev #devlog #madewithunreal #gamedevelopment #indiegame #indiedev #gamedesign #dungeonsanddragons #rpg #dnd #tlous2 #godofwar #thelastofus