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216 видео
Developing Lobo, an Action-Adventure game in UE5.
Tutorial - Twisted Tree in Blender
Devlog 52 - New Enemies using a new workflow with UE5, Character Creator and iClone
UE5 Tutorial - Quick and Easy Metahuman Integration into ALS without retargeting animations
Testing the Player Character
UE4 Tutorial - Move an object to another object's position keeping a distance
Blender Hair Cards Tutorial 05 - How to bake the hair to the scalp
Devlog 21 - Stealth System and Inventory UI Design in UE4
Devlog 18 - Two Graphic Styles and UI Dialogue in UE4
Devlog 54 - New UI, Inventory, Dialogue and a ton of refactoring in UE5
LIVE: Prototyping a Character Creator in UE5
Blender Tutorial - How to add detail with Arrays and Curves
Devlog 37 - Integrating ALS with Melee Combat and Inventory for my game
LIVE: Prototyping Melee Combat in Unreal Engine 5 for my game, Lobo
Devlog 08 - Ghibli Bushes in Blender and Unreal
Favorite defensive move?
Making a Triplanar Material in 5 Minutes UE5
Devlog 33 - Creating an Open World in World Creator and UE5
Devlog 36 - Custom Clothing for Metahumans in my game
Devlog 50 - Who said Level Design in UE5 was hard?
Textured the Player Character
UE5 Tutorial - Adding Custom Clothes to Metahumans and any other characters
Back to prototyping
Devlog 39 - Combat System and Enemy AI in UE5
June 21, 2023
Tutorial - Character Workflow from Blender to Unreal
Devlog 40 - Combat Juice, Dialog, and Quest System in UE5
Live Style Transition during gameplay for Lobo
Devlog 10 - New Open World Map Design and UMG UI in Unreal
Devlog 20 - UI Workflow Overview from idea to widget in UE4
Testing my comic shader in real time ...
Block Out New Level for my game Lobo
Blender Hair Cards Tutorial 06 - Creating Hair Cards with the Hair Tool Addon
Blender Hair Cards Tutorial 01 - Creating the Top Hair Group
2024 Reallusion 3D Character Contest - Dani Marti WIP Timelapse
Devlog 22 - Inventory and Equipment System in UE4
Indie Dev Diary - Creating assets for the Unreal Marketplace - Part V
Fixing Bumpy Stairs in UE5
Devlog 15 - Enemy Spawners in UE4
3D UI Skill Tree experimental design