3DSMAX: Fireworks using Particle Flow

Опубликовано: 17 Август 2010
на канале: Michael Taylor
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The scene is animated over 500 frames but just by changing a single parameter in PFlow, it could play for as long as you wish with no repeat sequences. This is also entirely made up of particles and procedural materials so it could be rendered at any resolution and stay crisp and beautiful.

This is a perfect fireworks scene entirely using PFlow. Every parameter in the scene was intuitively named so you could easily go into the settings and customize the projectile speed and color as you wish.

Mental Ray shaders were also used to help create a convincing show.