Quick Update on the Over/UnderCooked/Reheated game

Опубликовано: 04 Апрель 2024
на канале: zoombapup
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Last couple of features to do before I can get on with debugging the rest. Just did the code for using the bin, which isn't very visual. I really need to source some better sound effects and get the chopping animation and state setup. Pot sets on fire and can be put out now. Will test two player soon, but I realized that the debug print gets overwritten by the second player, so will need to prepend the player index to all debug output before I can test that. You'll see here I added an inventory debug text render to help me with inventory bugs as I'm sure there are a bunch.

This is all blueprint "code" before I rewrite the stuff in C++. Needed a version that didn't require the compile step for an event or two. So my main priority this weekend is anims and sounds I think. It just feels dead right now. Oh and the order UI!! ugh, I hate UI work :)