RUST Devblog 157

Опубликовано: 23 Май 2017
на канале: Rust Play
114
1

Viewmodel Locomotion Test

For a while now, I've wanted to try out what movement would look like with some more reactive animations in first person. By that I mean having a separate animation for running, anticipation for directional changes, overlap and settle on jumps, etc. Whether this ends up going anywhere or not it's been an interesting test. At the very least, changing the pose when running seems to make the movement feel more urgent, IMO.