Branching Dialog - Part 1: Setup and Using Ink - Make a game like Zelda using Unity and C#

Опубликовано: 18 Март 2020
на канале: Mister Taft Creates
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Hey everyone! It's been a minute. Today we're going to look at how to set up a dialog using Ink, the markup language from Inkle. We'll use this to create a script for the NPCs in the game in order to create branching dialogs. Enjoy!

My Patreon!   / taftcreates  

Item Sprites: https://alexs-assets.itch.io/16x16-rp...

Zelda Like Tileset by ArMM1998: https://opengameart.org/content/zelda...
(There’s a gameboy version, too: https://opengameart.org/content/gameb...)

Project git link: https://github.com/mistertaftcreates/...

Bit script font link: https://opengameart.org/content/bitsc...

Modified Sprite: https://drive.google.com/file/d/1Jg_l...

Tiled: https://thorbjorn.itch.io/tiled

Super Tiled2Unity: https://seanba.itch.io/supertiled2unity

Twitter:   / taftcreates