Time for the next installment of our Pong tutorial!
This time we are adding some debugging, and showing how we can have our speed of ball/paddle printed, along with some debug lines showing how the ball should bounce if correct.
We also add a goal, so our ball doesn't get lost, and give the ability to change the ball direction.
Time Stamps:
01:00 - Fixing an issue with Ball detection from last episode.
03:16 - Adding a debug line for bounce angles.
10:10 - Increasing Ball speed on Paddle Hit.
11:30 - Showing Variables using Print String
14:46 - Adding Goals
18:30 - Altering the Ball Path
#unrealengine5 #pong #tutorial #ue5 #gamedev #beginners