#short #indie #indiegamedev #gamedev #gamedevelopment #gamedesign #wipwed #wipwednesday #blender #unitygamedev #animation
Back with an update on the throw aiming feature!
I've created a hold pose to use while we are aiming, and layered this animation over the targeted movement animation, so it looks as though the character is moving.
The rotation speeds have been increased, and entering/exiting the aim state is now smarter and smoother, aiming in the direction the camera was last facing.
Finally, the aim pose also rotates with the aim angle, so the character bends backwards as aiming moves upwards (I'll add one for the opposite direction next time!)
Download and try my test level ! I'd love feedback on it!
https://aspiring-hero-games.itch.io/p...
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[Throw Aiming Feature Update 02 - Cinemachine - Unity Game Development]