I'm making a voxel engine with RUST! (the programming language...)
I originally was making my voxel game with Unity, but my love for the Rust programming language caused me to see if it's viable to swap over to that.
My voxel engine is now REALLY FAST! I've optimzied it over a month, and I'm going all in on Rust.
EGUI:
Demo: https://emilk.github.io/egui/index.html
Library: https://github.com/emilk/egui
My discord group:
/ discord
Want to support me?
Patreon: / tantandev
XMR:
43Ktj1Bd4Nkaj4fdx6nPvBZkJewcPjxPB9nafnepM7SdGtcU6rhpxyLiV9w3k92rE1UqHTr4BNqe2ScsK1eEENvZDC3W1ur
Resources:
The tech I'm using!
Graphics rendering api: https://wgpu.rs/
multithreading: https://github.com/zesterer/lagoon
benchmarking: https://github.com/bheisler/criterion.rs
profiling: https://crates.io/crates/profiling, using Optick feature
The tutorial I followed to learn wgpu:
https://sotrh.github.io/learn-wgpu/
Relevant resources that may help when learning how to make a voxel engine:
https://sites.google.com/site/letsmak...
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