Read the full article on Simulation Daily: https://simulationdaily.com/interview...
Planet Coaster 2 Senior Executive Producer Adam Woods discusses the new features coming to the new theme park management simulator and provides insight into the simulation complexity, building tools, and more.
Timestamps:
00:00:00 - Intro
00:00:11 - The original Planet Coaster has been very successful. Why did you decide to create a sequel instead of continuing to expand the first game?
00:01:14 - Why did you decide to add water parks? They're completely different from the attractions you had before.
00:01:53 - In the real world, traditional amusement parks and water parks are usually separate. Is there any mechanic that either discourages or rewards mixing them together?
00:02:49 - Pathing is crucial in management simulation games and it often drives me crazy. What have you done to improve it?
00:04:49 - You changed the building system. Is there any compatibility with the assets created for Planet Coaster 1? What differences can players expect?
00:05:55 - Management simulators are more popular than ever. How do you feel about this specific area of the industry today?
00:06:50 - What are the challenges of bringing such a complex simulation game to consoles?
00:07:32 - One of the most challenging aspects of creating simulation games is the complexity of the simulation itself. How complex is it in Planet Coaster 2?
00:08:59 - Is there anything else you'd like to share with our audience?
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