All has been quiet and peaceful on the western front of the Persean Sector. Gates are aplenty and no one else is trying to colonize anywhere near where I am. All is right in the world -- except for some business that is brewing from the core planets. But still, if there was ever a time to try and consolidate my power before making a final push for Sivie, it's now.
Starsector is a very moddable game, and if you are familiar with the game there are always mods available to take your game further. Below is the list of mods I am using for this run (note that I have allocated 6 GB of memory to keep this stable):
$$$ Lightshow 1.41
A New Level of Confidence 30 1.1
Another Portrait Pack 1.4.0
Arsenal Expansion 1.5.4a
Autosave 1.1c
Beyond the Sector 1.0.0
Brighton Federation 0.0.1i
Combat Chatter 1.11.1
Commissioned Crews 1.9999999gg
Detailed Combat Results 5.0.0
Diable Avionics 2.61
Fleet Action History 1.0.3
Fluff Ship Pack 0.2.3
Flux Reticle 1.1.1
Fuel Siphoning 1.2.0
Hegemony Expeditionary Auxiliary v1.21
High Tech Expansion 1.4.3HMI Supervillains 0.0.1g
Hazard Mining Incorporated 0.3.3q
Hostile Intercept (and Autopause!) 1.3.2
Industrial Evolution 2.2.f (old version was causing crashes)
Kadur Remnant 3.2.3
LazyLib 2.6
Logistics Notifications 1.3.3
Luddic Enhancement 1.2.4d
MagicLib 0.34
Missing Ships 0.4.1
New Beginnings 1.2.0
Nexerelin 0.10.2c
RoctesRats 0.9
Ruthless Sector 1.2.8
Scy Nation 1.64
Seeker - Unidentified Contact 0.42
Ship Direction Marker 1.2.1
Simple Player Faction Flags 1.0
SpeedUp 0.7.1
Starship Legends 1.5.3
Supply Forging 1.41
The Star Federation 0.8.ta
Torchships And Deadly Armaments 0.16rc2
Transfer All Items 1.2
Underworld 1.6.1
Unknown Skies 0.43
VIC 1.3.2
Vayra's Ship Pack 1.2.3
asteroid ship pack 1.3a
zz GraphicsLib 1.5.1
Forgotten West - Starsector 0.95a VIC & Nexerelin + 45 Mods - Let's Play #58 - Factions, Ships, and Challenges - Accepting Requests for Ship and Officer Names
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