Savage Blade and Sorcery VR Kills (Midget Level 9000) Gameplay | Epic Realistic VR Combat game!

Опубликовано: 24 Январь 2019
на канале: shogoz
1,103
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It is said that savage VR medieval weapon kills from a level 9000 sword fighting midget in Blade and Sorcery HTC Vive gameplay also has an epic intellect of 3000. In future medieval combat John Wick midget videos I'll cover new updates, secret areas, all weapons, all brutal VR kills, cheats, mods, secrets, glitches and Easter eggs. Hopefully in the future we can play Boneworks VR!

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Weapons that will become available leading up to Blade and Sorcery full release according to the road map (subject to change):

EA - Phase 1
New animations (one handed and shield), Disarming, Grappling (arms, legs), Draw cuts, Decapitation, Dismemberment, Oculus store release, Climbing (experimental), Update 5.X (we are here), Polishing of some phase 1 features, Fixed and improved kicking.

EA - Phase 2
Knuckles support, Half swording, Weapons storage, gravity spell, BAS SDK (weapons & maps modding),

EA - Phase 3
Two handed support for NPC, NPC Armors, Fire spell, Life spell, Apparels storage, Modding (apparels),

EA - Phase 4
Buying equipment, Inventory, Semi-procedural maps/dungeon, Looting,

EA - Phase 5
Experience / Leveling, Skills tree, Multi-language support, Tutorial, Continuous, New content (weapons, maps, armor, enemies, spells merging (spell combinations), AI enhancements, New animations.

To be defined:
Head butting, Chain/rope physics, Wall/flip jump, Modding (plugins).

Future possibilities / No promises - Depends if it is technically feasible and acceptable timeframe

Multiplayer (coop), More spells, Creatures, Sheathing swords, Feet trackers support, Stealth, Alchemy, Enchantments, Magic staves & wands, Campaign / Story, Open world, PSVR release, Oculus Quest release?

Want me to try out any mods?

Calvin’s Waves: Adds waves without mages or archers, with the option to also remove shield bearing opponents. Includes endless versions of the waves.

Wardrobe: Change the outfit of the player character model to an outfit worn by any friendly or hostile NPC already implemented in the game.

Lift from any grab: Enables lifting npcs by their shoulders or head
Infinite Quivers: Causes quivers to refresh their contents at the rate specified in the quiver's JSON file.

Electric mod: Equip the Lightning spell to allow a variety of new lightning-based powers, including thunderpunches, a shockwave, and zapping held objects/people!

Half-swording: Allows claymores and swords to be held with two hands as far as the blade.
Lightning mod: Use tons of lightning colours, all in one mod!

SlowMoAudio: This mod replaces the default audio when entering slow-mo with the clip in the mod folder. The included clip is the Za Warudo sound.

Monsters mod: Adds several different monsters as well as a human strike team, with new waves that contain them.

ABOUT THIS GAME
The era of the VR weightless, wiggle-sword combat is over. Blade & Sorcery is a medieval fantasy sandbox like no other, focusing on melee, ranged and magic combat that fully utilizes a unique and realistic physics driven interaction and combat system.

Built exclusively for VR, collisions are dictated by fine hitboxes, objects have weight and follow the laws of physics, creatures have full body physics and presence, and blades can be used to penetrate soft materials or deflect magic.

In Blade & Sorcery, the combat is limited only by your own creativity. Choose your weapon, choose your stance, choose your style; Be the powerful warrior, ranger or sorcerer you always dreamed of becoming!