Part 22 - Enemy Health with Scriptable Objects: Make a game like Zelda using Unity and C#

Опубликовано: 07 Октябрь 2018
на канале: Mister Taft Creates
31,509
600

Hey there! Today we're going to do the enemy health system differently than you've seen before. We'll use scriptable objects to architect the system and make everything more flexible!

Ryan Hipple's talk:
   • Unite Austin 2017 - Game Architecture...  

Richard "Superpig" Fine's talk:
   • Unite 2016 - Overthrowing the MonoBeh...  

Modified Sprite: https://drive.google.com/file/d/1Jg_l...

Tiled: https://thorbjorn.itch.io/tiled

Tiled2Unity: http://www.seanba.com/tiled2unity

Art Assets: https://opengameart.org/content/zelda...

Unity: http://unity3d.com

About Me!
Twitter:   / taftcreates  

Discord:   / discord