Allen Adham, Co-Founder of Blizzard Entertainment, is credited as an Executive Producer on iconic gaming franchises including Warcraft, Starcraft, Diablo, World of Warcraft, Overwatch, and Hearthstone.
In this interview, we learn more about what motivated Allen to start Blizzard and creating iconic game franchises, the process of scaling from 5 to 50, finding his source of inspiration, and his advice for the next generation of builders.
The business of games is ever changing however the phrase “games are hard to make” seems constant. As a reaction to this sentiment, we wanted to sit down with battle-tested developers, entrepreneurs, and startups, to learn how they navigated their own choppy waters. What we found is that winning isn't defined by the hand dealt but the strategy and foresight of how to play it. This is Win Conditions.
Host: Lester Chen - / chen
Guest: Allen Adham - / allen-adham
Chapters:
00:00 - Intro
01:20 - Early Life
02:23 - How did your parents influence your early career?
04:10 - Early Mentorship: Brian Fargo
05:40 - Meeting Mike
07:00 - The inception of Blizzard
08:30 - What motivated Allen to start a company
09:50 - Blizzard’s Philosophy behind Game Development
12:15 - Approach to IP Development
15:24 - Hiring and Scaling
21:11 - Finding creative inspiration?
24:44 - New Adventures
26:35 - "Leaving Blizzard was the biggest mistake of my life"
28:53 - How did you go back to Blizzard?
30:42 - What were the biggest changes?
32:10 - Challenges from success
33:29 - Leaving Blizzard again, what excites you?
36:11 - Advice for a gaming company founder
Stay Updated:
Find us on Twitter: / a16zgames
Find us on LinkedIn: / a16z
#blizzardentertainment #allenadham #blizzard #a16z #winconditions