WIP Octree based Voxel engine
The performance is garbage, there is no culling of any kind, the entire world is networked every update, blocks are filled individually, there are no blocktypes, and there is no collision.
Hopefully it improves :)
The memory management is handled through a binary module and sent to LUA to be networked. Every node is 16 bytes in memory (position is 12 bytes, size is 1, and color is 4) meaning 1,000,000 randomly colored blocks should be about 16 MB in storage
discord: / discord
patreon: / meegmod