Hello everyone! The Hotline Miami level editor has been out for a long while now, yet no one ever made any video tutorials explaining how it works. It still can be very confusing to new players, and there's tons of hidden tricks and work-arounds that even experienced player may not know about. These guides aim to cover every aspect of the editor, from level design to mods to entire custom campaigns!
This episode we cover how to make your bad levels suck less, ramble about how much dodgers and ducking enemies are terrible, and tasteful floor designs. Hopefully the rest of the episodes will be a lot more focused, since this one gets a bit rambly. My excuse is that level design is kind of an abstract topic, and much harder to teach than say, cutscenes. But hopefully it was of help anyways!
I'm your host, Rob Salmon, creator of A real Human Bean, 9 Lives, Berlin Blitz and more! Joining me is my co-host Matt, aka mvfolevh; creator of Requiem and a number of awesome Hotline Miami 1 remakes. Our combined knowledge of the editor should be enough to teach you every facet of the system!
If you have any questions, or suggestions on what to cover/ change, let us know!
Thanks for watching!
robracer97:
http://steamcommunity.com/profiles/76...
mvfolevh: http://steamcommunity.com/profiles/76...
Hunter: Snowfall http://steamcommunity.com/sharedfiles...
Blessed Redux http://steamcommunity.com/sharedfiles...
http://steamcommunity.com/sharedfiles...