In this Blender Tutorial, you'll learn How to model a Stylized Low poly Space Rocket in Blender 3.4. We will start by setting up the scene and creating a base for our rocket using a cylinder object.
Next, we will create the main body of the space rocket by duplicating the base and using the spin tool. This tool allows us to create a 3D object by spinning a 2D shape around an axis. We will adjust the settings of the spin tool to create a tapered and stylized shape for our rocket 3d model.
After creating the main body, we will use the solidify modifier to give it thickness and add some depth to our model. We will also create the fins and engines using the same techniques, duplicating and modifying the base cylinder.
Finally, we will add a procedural material to our rocket( model a SPACE SHUTTLE )using nodes in the shader editor. We will use the layer weight and ambient occlusion nodes to create a metallic look for our rocket, which we will then adjust using a color ramp and mix node to get the desired shine and stylized appearance.
Blender is a powerful 3D modeling software that can help you bring your creative ideas to life. With this tutorial, you will learn how to model a stylized low poly space rocket, but the skills and techniques you'll acquire can be applied to any 3D modeling project.
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