This video demonstrates how to create a basic Godot 4 WebSocket client to connect to a Lambda WebSocket server. However, the client can be used to connect to any other WebSocket backend.
We review some basic examples of sending, receiving, and processing message data. A helpful start if you're looking to build a chat, lobby/matchmaking, leaderboard, or data messaging system.
Test WebSocket: REMOVED: There were a few of you who had a chance to play around with it, hope it helped, but it was time to take it down! Thanks!
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