Party Rock Anthem - Persona 5 Edition

Опубликовано: 01 Январь 1970
на канале: PikaDude
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ever wanted to see (most) of the phantom thieves from persona 5 shuffle to party rock anthem? no? same here, but my brain at 1am did. follow me on twitter   / pikadude01  

== Credits ==
Party Rock Anthem by LMFAO    • LMFAO - Party Rock Anthem ft. Lauren ...  
Persona 5 characters and stage by Atlus and P Studio. Buy the game, it's amazing
Motion data by Essu https://essynthesis.deviantart.com/
Yusuke model ripped/converted by Xelandis and Arisumatio respectively https://xelandis.deviantart.com/ https://arisumatio.deviantart.com/
Every other Phantom Thief model ripped and converted by TwoSidedMMD https://twosidedmmd.deviantart.com/
Shibuya Crossing ripped/converted by Sasuke-Bby and GuilTronPrime respectively https://sasuke-bby.deviantart.com/ https://guiltronprime.deviantart.com/

== Questions ==
Where is Futaba?
I couldn't get her model working properly. Rig issues or I did something wrong.

You know Morgana just clips into the floor sometimes, right?
Yeah.

Why are the physics kinda strange?
I was unable to use Blenders built in physics stuff for the things I needed. Everything just turned into shreds and started looking like streamers using cloth simulation and just disconnected from people's bodies using any other simulation, which isn't ideal. I ended up using an addon called "Jiggle Bone", which made physics for some things possible. Things like Joker's clothing were still impossible, as I was unable to find a good sweet spot where it wasn't too floaty but also wasn't too stiff and caused it to look incredibly strange when he spun or turned around.

Program used to make?
Blender with mmd_tools to import the models.

Render time?
13 hours.

Render settings?
Cycles, 32 samples, 30fps, 1080p, GPU only (CPU was significantly slower and doing CPU+GPU made my computer entirely unuseable while rendering and honestly didn't speed things up by that much), denoising was enabled, 240x216 tile size (GPU likes bigger sizes).

Why Cycles and not Eevee?
I'm well aware of how much faster Eevee is compared to Cycles, but it doesn't look anywhere as good as Cycles. I tried a little to get it to look somewhat reminiscent of the real game, and was nowhere near able to get such results with Eevee, and I was willing to wait 13 hours for this thing to render if it meant it looked nicer.

Why such low samples?
I know you can see denoising struggling with the background because of the low sample count, but 13 hours was a long enough wait, I was not gonna increase it any more than that, come on.