Narrative Full Guide for Unreal Engine 5

Опубликовано: 16 Январь 2023
на канале: Narrative Tools
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THIS GUIDE IS OUTDATED, PLEASE WATCH THE NARRATIVE 3 GUIDE:    • How To Make Quests/Dialogues in UE5 - Narr...  

0:43 INSTALLING NARRATIVE
1:30 CREATING THE PROJECT
2:02 NARRATIVE TASKS - What are they are how do we make them?
3:28 THE NARRATIVE COMPONENT - How we talk to the Narrative System
5:50 QUEST BLUEPRINTS - Creating our first quest!
9:26 ADDING MULTIPLE QUEST TASKS (Any Order)
10:18 ADDING MULTIPLE QUEST TASKS (Specific Order)
11:53 CREATING PICKUPS - Making a Pickup that works with Narrative
14:08 MORE ON NARRATIVE TASKS - Adding different task types
17:37 DIALOGUE BLUEPRINTS - Creating our first Dialogue with Narrative!
20:14 DISABLING WARNINGS - How to turn off Dialogue Compilers warnings
21:08 MULTI-CHARACTER DIALOGUES- Adding more than 1 speaker to our Dialogue
21:53 NARRATIVE EVENTS - Begin a Quest from selecting a Dialogue Option!
23:57 CREATING AN NPC
26:59 NARRATIVE CONDITIONS - Using conditions to Add/Remove Dialogue Options
29:52 DIALOGUEAUDIO - Adding Audio to a dialogue line
30:21 ALTERNATIVE LINES - Randomizing Dialogue lines to make dialogues more realistic
31:22 ISQUESTATSTATE CONDITION - Changing Dialogue depending on the state of a quest
33:13 PLAYDIALOGUENODE TASK- Updating a Quest when a dialogue line is chosen
35:09 DIALOGUE VARIABLES - Inserting custom info such as the players username into a dialogue line
36:57 CUSTOMIZING DIALOGUES IN BLUEPRINT - Spawning a cinematic camera into our dialogue
39:17 MORE CUSTOMIZING DIALOGUES - Pointing the Cinematic camera at whoever is speaking
44:20 - PLAYDIALOGUESOUND - Customizing how Narrative plays audio
44:53 - CINEMATIC DIALOGUES How to use sequencer to make cinematic dialogues
46:16 - GETLINEDURATION - Customizing how long Narrative waits before ending a line of dialogue
48:48 - PLAYDIALOGUENODE - Entirely customize how a line of dialogue gets played by Narrative to suit your game
50:24 - PARENT DIALOGUES - Share Dialogue code between all your Dialogues
52:45 - CUSTOM NARRATIVE EVENTS - Creating custom event that opens a new level when we select a certain dialogue option
56:35 - CUSTOM NARRATIVE CONDITIONS - Only include a dialogue line if we have a high enough level
1:02:25 - HASCOMPLETEDTASK CONDITION - The secret weapon to making rich, believable dialogues
1:08:15 - THE NARRATIVE SAVE SYSTEM - Save all your quests and tasks to disk
1:11:07 - MODIFYING THE DEFAULT UI - Customizing WBP_NarrativeDefaultUI
1:13:26 - OPTIONTEXT - Making the Dialogue Option different from the content
1:14:00 - CUSTOM DIALOGUE NODES - Adding your own custom properties to dialogue nodes
1:19:19 - RETROACTIVE QUEST TASKS - Having previously completed tasks count towards new tasks progress
1:20:45 - THE QUEST JOURNAL - How to use the Default Quest Journal as a base for your game
1:22:03 - SCRIPTING QUEST GAMEPLAY - Starting Cutscenes, Spawning Enemies, etc
1:26:36 - BEST PRACTICES - What to do, and not to do!
1:28:19 - SUBDIALOGUES - Organizing dialogues into multiple different assets
1:30:50 - DIALOGUE BACKLINKS - Looping dialogues using backlinks
1:31:27 - THINGS I MISSED - Some extra tidbits I forgot to mention about cinematic dialogues and quests
1:34:23 - SHARED QUESTS - Play missions/quests online with your teammates!
1:42:00 - EXTRA DISCORD QUESTION - How do I remove a dialogue option once it has been selected before?