For my recent 3D Character, I modeled the base in Blender, Sculpted the Details in Zbrush, Applied the Texturing.xyz in Mari , Hair in Xgen, clothes in Marvelous Designer, Texturing of clothes in Adobe Substance 3D Painter, and Finally rendered in Unreal Engine.
#blender #blender3d #zbrush #zbrushsculpt #zbrushart #texturingxyz #mari #xgen #autodeskmaya #adobesubstance3dpainter #unrealengine #wednesday #wednesdayaddams
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