Pathfinder: Kingmaker - Solo Unfair Sage Sorcerer - Full Run - Part 1/3

Опубликовано: 19 Декабрь 2021
на канале: Baldurs_Gate_2
19,244
199

[Timestamps]

Oleg's Trading Post - [00:19:38]
Old Sycamore - [00:36:53]
Temple of the Elk - [01:52:54}
Tartuccio - [03:34:20]
Stag Lord - [04:28:52]
Farnirras - [05:25:56]
Chapter 2 - [06:29:20]
Hagulka - [06:43:10]

The important side quests are for the Artisans and Kanerah to unlock her as Advisor. I mainly rushed through the story because the xp were not worth it compared to the easy persuasion etc xp we get at chapter 5 and 6. The loot is not worth it either most of the time. Kingdom Management takes a good amount of time. In later stages is reloaded less, because i did not care anymore about the stats.

I did every Ancient Curse, but actually you don't have to parcipate in it. The xp and loot are not really worth the trouble.

Used mods:

Cleaner
No History
Level scaling (in the first chapter) (less reloads)
Remove Area Effect (timesaver)
No encumberment (no back and forth to sell stuff)

There are a couple of items that are important, like the Hat from Farnirras and Cloak of Shadows you can buy in chapter 2. We need evil alignment to equip the staff with +4 INT in chapter 4 and we can ally with the knurly witch in the last chapter. Lawful because we can bulld bulletin boards.

Chapter 1 is pretty reload-heavy, it gets better later on. I did not cut out every death or reload etc. It's not Lost Azlanti mode =)

Artisan Masteries that are nice to have:

Bokken - Potion
Irlene - Grandmaster Rod
Sharel - Amrosial
Mim - Great Dreamer's Smile

Leveling ~ I will write down the important spells (everything else is up to you). Some you will get for free with the arcane bloodline.

Important Spells:

Level 1: Grease, Magic Missiles, Expedition Retreat, True Strike
Level 2: Burning Arc, Invisibilty, Mirror Image
Level 3: Displacement, Fireball, Stinking Cloud, Heroism
Level 4: Acid Pit, Dimension door (automatic), Protection from Energy
Level 5: Cone of Cold, Cloudkill, Stoneskin comm (recommended but not necessary)
Level 6: Hellfire Ray, Sirocco, Greater Heroism, Chain Lightning
Level 7: Caustic Eruption, Finger of Death
Level 8: Horrid Wilting, Polar Ray, Stormbolts
Level 9: Tsunami

Important skills: Persuasion, Perception, Trickery, Stealth and a bit in Lore Nature / Mobility. We put every +attribute in to INT. School of Magic we take Evocation or Conjuration later.

Sage Sorcerer - Arcane Bloodline - Human - Lawful Evil - INT

7 / 16 / 7 / 19 / 14 / 14

Level 1: Spell Focus Conjuration / Greater Focus Conjuration / Skill Focus Perception / Bloodline Lore Nature
Level 3: Skill Focus Trickery
Level 5: Persuasive
Level 7: Spell Focus Evocation / Greater Focus Evocation
Level 9: Metamagic Heightened (Not important, you can take reach / empower if you want - it's better for the final fight)
Level 11: Skill Focus Persuasion
Level 13: Spell Focus Necromancy / Greater Focus Necromancy
Level 15: Metamagic Quicken
Level 17: Spell Spec (Hellfire Ray at lvl 20)
Level 19: Spell Pen / Greater Spell Pen