A continuation off the last Godot 4 multiplayer video, where we add in support for synching player rotation from camera input, along with their current animation.
[Looking for the code?]
👉 / batteryaciddev
[Previous video on player spawn and sync] • Godot 4 Multiplayer: Spawn and Sync Y...
Resources:
[Spawn + Sync blog] https://godotengine.org/article/multi...
[Godot Docs] https://docs.godotengine.org/en/stabl...
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