In this project, I tried to render Houdini VFX (Flip, Vellum, and Particles) in Unreal Engine, and also to start with Niagara VFX, with some particles effects and texture animations.
CREDITS
EDWINORTIZ: All visual and audio production.
MIXAMO: Arissa and Maynard characters wint textures and animations
DR. PHEEL: Song "Wall Of Broken Glass" (Colección de Sonidos de Facebook)
WORKFLOW:
A.- MODELING
1.- Building and columns: Procedural modeling in Houdini
2.- Characters: Arissa and Maynard, from Mixamo with textures and animations.
3.- Intro Titles: Procedural modeling and animation in Houdini
B.- SIMULATIONS
(Houdini)
1.- Softbody simulations for Maynard character
2.- Flip simulations for blood
3.- Particle Integrations for Arissa character.
4.- Fire simulation for the torches in the building (via flipbook to Unreal)
C.- LAYOUT AND RENDER
(Unreal Engine)
1.- Alembic geometry import in Unreal
2.- Material creation for alembic files
3.- Scenes Layout in Unreal Engine
4.- Camera and Actors animations
5.- Vortex and energy effect with textures and particles (Niagara)
6.- Lighting
7.- Sequences rendering in layers
D.- COMPOSITING
(Nuke and Resolve)
1.- Layers assembly
2.- Color grading