I'm an Unreal (Engine) guy but recently I've started learning Unity. Well I was surprised that there're no built-in sound occlusion options... at all. So I decided to spend the entire day creating the system and the result is in the the video. This is just a demonstration but if there's gonna be a demand (I mean any demand) I'll be sharing the script in Discord DM.
By the way, it's not clear from the video but the rays are not constantly generated only if the sound object is in the audible range.
GitHub link: https://github.com/ArtemDDan/Unity-Au...
#unity #gameaudio #sounddesign #madewithunity