Changing Literally One Line of Code in Super Mario Bros.

Опубликовано: 18 Февраль 2021
на канале: Matthew Jury
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https://github.com/MitchellSternke/Su...


All credit to the above link for supplying this conversion into C++ code.
It's amazing to me how temperamental these old games were. They had such little memory to work with. If you are writing junk memory to the wrong place, you see crackhead results such as these. Most of the "magic numbers" that I entered would completely crash the application or cause a buffer overflow (not surprising). 18 and 21 were the sweet spot.


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