Unreal Engine 5 Demo : Part 2 Benchmark of Compiled Windows executable

Опубликовано: 02 Июнь 2021
на канале: Aceman Adventures
108
3

Runs pretty well.
The hiccups are due to trigger scripts in the engine. This indicates some inefficiencies with loading. Proof?
@1:10 - GPU: 1% usage, CPU: 8% usage - 9FPS
@1:57 - GPU: 33% usage, CPU: 16% usage - 11FPS


When loading affects or starts a trigger event that's completely out of the control of the user, UE does some caching which causes these big pauses. Nothing to worry about if this was going to be an actual game.