How to create a game-ready 3D model in Blender with PBR
1. gather references: find concept art or images to guide your modeling
2. modeling:
basic shapes: create basic shapes from primitives
detailing: add details while maintaining clean topology
3. uv unwrapping:
mark seams: define seams to create UV islands
unwrap: unwrap the model in UV space, avoiding stretching and overlapping
4. texturing:
pbr textures: create and apply albedo, normal, roughness, metallic, and ambient occlusion maps
material setup: use the shader editor to connect pbr textures to the principled bsdf
5. exporting:
format: export as fbx or obj
check: import the model into a game engine (unity, unreal engine) and test it
using pbr (physically based rendering) ensures realistic materials and improves the visual quality of the models