A review of how I setup my Godot AnimationTree to support character animations from user input.
I also cover how to animate and blend different animations together for more realistic player movements. This setup can be used to support a large amount of animations for your game.
Part 1: • Finding the Best AnimationTree Strategy
Part 2: • Create Dynamic Animations in Godot wi...
Part 3: This video
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00:00:00 TOPICS COVERED
00:01:17 MOTIVATION DEMO & MAIN CONCEPTS
00:04:31 WEAPON & WEAPON MANAGER SCRIPT
00:05:45 TOGGLE WEAPON & SUPPORTING RPCS
00:08:28 CHANGING ANIMATIONS
00:09:48 ANIMATION TREE MOTION STATES
00:11:50 WALK MOTION-STANCE STATE MACHINE
00:16:14 SET MOTION-STANCE IN CODE
00:22:05 SET WEAPON-STANCE IN CODE
00:24:34 WEAPON-STANCE APPLY BONE FILTER
00:27:34 WEAPON-STANCE STATE MACHINE
00:32:30 APPLY AIM MOTION IN REAL-TIME
00:38:12 FIXING BROKEN BLEND2 SYNC
00:39:47 DEMO
00:40:26 T-POSE BUG WITH POSSIBLE FIX
00:42:46 DEMO WITH PROCESS REVIEW
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