My name is Ace and in this video I cover setting up a repository for a project using SourceTree and BitBucket This is a Unity3D tutorial series that will show how to do various things in Unity3D please comment suggestions on what you would like to see.
YouTube: / @aceofspades67
Watch live: / aceofspades67
Unity3D: https://unity3d.com/
SourceTree: https://www.sourcetreeapp.com/
BitBucket: https://bitbucket.org
gitignore - Copy from line below to bottom
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Unity generated #
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from https://github.com/github/gitignore/b...
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
[Uu]nityGenerated/
/Assets/AssetStoreTools*
Unity3D generated meta files
*.pidb.meta
Unity3D Generated File On Crash Reports
sysinfo.txt
*.stackdump
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Visual Studio / MonoDevelop / Rider generated #
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[Ee]xported[Oo]bj/
.vs/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.tss
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xcuserdata
!xcshareddata
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OS generated #
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.DS_Store
.DS_Store?
._*
.Spotlight-V100
.Trashes
Icon?
ehthumbs.db
Thumbs.db
.AppleDouble
.LSOverride
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Builds #
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*.apk
*.unitypackage