This video is showing how to make Blender Realistic Render with Environment Map Texture Background using HDRI Lighting image using Cycles Renderer. This is the workflow to show how to use Blender Environment Texture node setup in Shader Editor, and this Texture node allows to adjust the location and rotate the environment map texture background. Moreover, to show how to add the ground projection by using shadow catcher. This steps are good for beginners of 3D artist to get the photorealism settings for render by Blender 3.0 setup. Hope this helps.
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Timestamp
0:00 Intro - From Basic Render to HDRI Render in Blender
0:10 Start with the Formula 1 3D model with Shaders
0:27 Apply Blender Environment Lighting Indoor
0:45 Blender Environment Texture Rotate
1:13 Adding Blender HDRI Shadow Catcher
1:45 Apply Blender HDRI Environment Outdoor
2:58 Final Preview for Blender HDRI Render
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