In this video (10 of 12) we show how to plot animation onto the MetaHuman character skeleton within MotionBuilder. Next we export the retargeted animation to our rig within Autodesk Maya, then finally export for and import it into Unreal Engine 4. Then we show how to apply the animation to the MetaHuman character and playback the animation within the Unreal Sequencer.
Software used: Autodesk MotionBuilder, Maya, Unreal Engine 4
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