How To Change Pivot Point In Unity? In this video, we will guide you through the process of changing the pivot point of objects in Unity. Understanding how to manipulate pivot points can significantly improve your project’s organization and functionality. We will present several methods to achieve this, including the use of empty parent objects, plugins, and scripts that simplify the process.
You’ll learn how to create an empty GameObject to serve as a new pivot, which allows for more control over your object’s transformations. Additionally, we’ll introduce you to the Pixyz plugin, a powerful tool that enables you to adjust pivot points directly within Unity, offering various options for customization. For those looking for a more streamlined approach, the Adjust Pivot script will be discussed, providing an efficient way to modify pivot points without the need for parent objects.
Moreover, we will share some essential tips to keep in mind when adjusting pivot points, especially regarding colliders and NavMesh obstacles. This knowledge will help you maintain the integrity of your mechanics while enhancing your overall workflow. Join us as we break down these techniques and elevate your Unity skills. Don’t forget to subscribe for more informative content on game development!
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