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Hey and thanks for checking out this UE beginner tutorial on how to create surface imperfections on materials in this game engine. The same video will show you a simple and quick means of making a material instance that combines two or more additional textures to add a lot of life to any surface. The process is not exactly versatile but still allows to gain a range of randomized imperfections on any material. Also, this Unreal Engine material tutorial is more designed to present the possibility of imperfections where additional tweaks and changes would be needed to get a more photorealistic result.
Thanks for checking out my Unreal Engine tutorial and I would appreciate a like, a sub or both! 🤩