This video shows how to create a texture from camera (runtime mode is necessary here) and build it into AssetBundle through the single run. The project is available here:
AssetBundles makes it easier for you to manage your games assets at run time. In this session, Ryan Caltabiano, Sr. Software Engineer at Unity Technologies, will walk through what Unity is.
Vincent Zhang explains the upcoming AssetBundle build system and asset management. Help us caption vesves translate this video!